EcoSnap is the fourth video game that we have designed to train cognition. It is aimed at anyone aged 12 years and older. We have used our previous experience and learned from studies that were carried out using the Monster Valley video games to create a new game that incorporates enhanced cognitive training loops and is more engaging.
During the game, the player becomes an underwater photographer and is tasked with taking pictures of fish from multiple undersea environments. The pictures are worth currency, which you can use to dive deeper into the sea, to reach different aquatic environments with rarer fish. Game play is personalised and adaptive to ensure each user has a unique training experience.